A fully textured 3D model and a simple environment made in a couple of hours with Blender and Photoshop. This character is supposed to be a sort of generic enemy that would attempt to run the player over. Modelling and scene done in Blender, textures in Photoshop.
546 faces and 1.112 tris for the character model alone, 671 faces and 1.305 tris for the whole scene.