Website powered by

Rotaz 3D Model

A fully textured 3D model and a simple environment made in a couple of hours with Blender and Photoshop. This character is supposed to be a sort of generic enemy that would attempt to run the player over. Modelling and scene done in Blender, textures in Photoshop.
546 faces and 1.112 tris for the character model alone, 671 faces and 1.305 tris for the whole scene.

Main render for looking cool.

Main render for looking cool.

Secondary render for better viewing.

Secondary render for better viewing.

An old drawing of the character that I used as reference. I usually just redraw characters whose drawings have aged poorly, but I thought it would be neat to make the character in 3D instead.

An old drawing of the character that I used as reference. I usually just redraw characters whose drawings have aged poorly, but I thought it would be neat to make the character in 3D instead.

Front and side renders.

Front and side renders.

Front and side wireframe shots.

Front and side wireframe shots.

Character texture with and without UV overlay. I'm not sure how the big half-squares and hexagon got there, but the unwrap is fully functional so it isn't much of a problem. I used Project from View a lot as the character would be viewed from the side.

Character texture with and without UV overlay. I'm not sure how the big half-squares and hexagon got there, but the unwrap is fully functional so it isn't much of a problem. I used Project from View a lot as the character would be viewed from the side.

Textures for the sky and ground.

Textures for the sky and ground.

Pre-made logo that has been put onto the texture using the warp tool.

Pre-made logo that has been put onto the texture using the warp tool.

The environment is a plane for the ground and half a sphere with flipped normals for the sky.

The environment is a plane for the ground and half a sphere with flipped normals for the sky.